Dr. Dan Golding, Lecturer in Media and Communication
I am a Lecturer in Media and Communications at Swinburne University of Technology interested in the intersection of media history, cinema, videogames, and music. Here at Swinburne I teach the first year foundation unit Introduction to Media Studies as well as second and third year Cinema and Screen units. I also take responsibility for the First Year experience across the Media and Communication program.
I co-host a podcast about film music called Art of the Score and regularly do pre-concert talks for the Melbourne Symphony Orchestra. I also make popular video essays about film and music, and my channel has achieved almost one million views. I also wrote, performed, recorded and edited the soundtrack for the PlayStation 4 videogame Push Me Pull You (House House, 2016).
As a journalist, I have over 200 publications in a wide range of venues, from ABC Arts, The Guardian, The Australian, Meanjin, The Walkley Magazine, Screen Education, Buzzfeed, Kill Your Darlings, to Metro Magazine (where I’m currently a contributing editor). My journalism for Crikey saw me awarded the ‘Best Games Journalist’ award at the 11th Annual Australian IT Journalism ‘Lizzie’ awards. I also wrote, presented, and edited the audio documentary series ‘A Short History of Video Games‘ which was broadcast on ABC Radio National. I was also the Director of the Freeplay Independent Games Festival, Australia’s longest-running independent games festival, from 2014-2017, and I’m now on the organisation’s board.
In 2016 I co-authored my first book, Game Changers: From Minecraft to Misogyny, the Fight for the Future of Videogames for Affirm Press with Leena van Deventer, and I’m currently awaiting publication of my second book with the University of Minnesota Press, Star Wars After Lucas, which traces the development of the Star Wars franchise under Disney. I have recently published academic work on VR (‘Far From Paradise’ at Convergence, 2017), cinema (on ‘La La Land’ at Senses of Cinema, 2017), and videogames (‘Writing Games’ for TEXT, 2018). I am also part of a research team working with Village Digital to develop a new framework for genre in the digital age.
I welcome applications from prospective PhD students in cinema studies (particularly history, spectacle, or Hollywood), videogame studies (particularly videogame culture, spatial design, or history), and media studies (with a generalised focus).